Next Xbox One Backwards-Compatible Game Arrives

The Xbox One's backwards compatibility program continues to grow. Yet again this week another title will be added to the list and that game is none other than Dead Space.

Batman: Arkham HD Collection to be released?

Eurogamer reports that the Batman HD Collection will go on sale June 10, with preorders opening tomorrow, April 19. If that is indeed the case, an official announcement may be imminent.

Play Expo 2016 Tickets - Available Now!

Tickets to PLAY Expo Blackpool are on sale now from our preferred ticket agent Eventbrite. You can choose single day or weekend pass options and the popular family pass is also available. Get the link here!

Dark Souls 3 is two DLC packs and a season pass

The Australian Xbox store has let slip a few unannounced Dark Souls 3 details. For starters, the game will launch alongside a season pass, which grants access to two DLC packs.

Wednesday 21 August 2013

PS4 Release Date Announced



The release dates for PlayStation 4 have been revealed. The PlayStation 4 is due for release this November as first expected. It will launch on 15th November in North America and 29th November in Europe. It was confirmed during the same conference that Sony's Music Unlimited will be available from day one on the system.

New Rambo The Video Game Limited Edition Bonus

UK game publishers Reef Entertainment have announced new limited edition bonus items that will be bundled with the latest Rambo video game title. While there is still more details to reveal we can tell you that one of the items you can get your hands on for pre-ordering are these rather cool looking Rambo models check them out below.






How cool do these look ?
we will bring you more info on the pre-order items and who is getting what the once more details are released.

The Terminator is back!!!

UK video game publisher Reef entertainment have recently announced that they have managed to secure the exclusive video game rights to one of the most legendary sci-fi franchises ever. That's right Reef have managed to secure the console rights to the Terminator and console and PC rights to Terminator Two judgement day of Studiocanal. Reef also announced that they will be making a new series of games based on these two huge Hollywood movies which they are calling ‘TERMINATORS: THE VIDEO GAME’. 

A Reef spokesperson said: ‘Here at Reef we are huge fans of 1984 & 1991 Sci-Fi action master-pieces. It’s an incredible opportunity and an equally huge responsibility to create a game that does great justice to the motion-pictures. We are studying all aspects and influences of the Terminator universe defined in Terminator and Terminator 2: Judgement Day. We have started on our journey and are drawing on all the diverse materials available to produce a high quality, authentic and exciting Terminator video
game.’

Reef also released this teaser to get all those terminator fans out there excited up for the up coming game.

We will bring you more on 'TERMINATORS THE VIDEO GAME' as soon as there are more developments.

Tuesday 20 August 2013

Gamescom PlayStation 4 Live Conference



Catch the live PlayStation 4 Press Conference below:

Monday 19 August 2013

New Dead Rising 3 Trailer released



Capcom has released a new trailer for for Dead Rising 3 which showcases a new character. Other than that nothing really new is shown here however the video is pretty epic and features zombie slaying at its finest. Fingers crossed for some more info this week at Gamescom.

Ubisoft making a JRPG - Child of Light

At the GDC today, Far Cry 3 developer Patrick Plourde showed early footage of Child of Light which is a new project he's working on at Ubisoft Montreal. At a panel titled 'Small Projects in AAA Studios' Plourde revealed that Child of Light is a JRPG digital title that was inspired by Square classics. Child of Light is a story featuring a young girl "who physically and mentally grows up", but that is all we know as details are planned further down the line for the games full announcement.

Child of Light is being made using the same game engine as Rayman Legends - Ubi-Art Framework. Plourde showed off many pieces of concept art and explained that the art can be laid over environments within the game in order for players to interact. Child of Light is inspired by artists such as Hayao Miyazaki and Yoshitaka Amano and is set for a winter 2013 release date. Details are still sketchy but some co op was hinted at aswell as both Console and PC releases. Catch the breathetaking artwork below.






Thursday 15 August 2013

Grand Theft Auto V Online Gameplay Trailer

Rockstar have released their first footage showcasing how Grand Theft Auto V works online and we gotta say we are really impressed. GTA V will feature a persistent open world that will feature 16 players, allthough it will only be available a couple of weeks after GTA V's launch and is being treated as a separate title, but don't worry it will be free...HURRAH! All the event's shown in the last feature which were set in the campaign is available online meaning players can participate in sports such as Tennis, Golf and even Jet Ski togetherYour in-game character, which appears to include the option to play as a woman, can be full customised, including both visually and in terms of earned experience. You can also buy your own house, cars, planes, and other items. The ability to design your own missions will be implemented via an in-game editor and players will be able to share online just like in Hitman: Absolution.

Grand Theft Auto V will be released on 17th September on Xbox 360 and PlayStation 3 with multiplayer being released on 1st October. No confirmation has been made regarding PC or next gen versions. You can catch the full breathe taking trailer below:


Monday 12 August 2013

GTA Online Preview Coming August 15th


Rockstar has confirmed via a teaser image(situated below) that the first info about Grand Theft Auto online will be revealed on Thursday August 15th. New gameplay and the first bit of information regarding multiplayer will be released. So far only a few seconds have been seen which was shown at the end of the trailer last month. be sure to pop back then and until then re-watch the mouth watering trailer below:



Ducktales Retrospective


Life is like a Hurricane. Well it is if you live in Duckburg. Also, with all the Racecars, Lasers and Aeroplanes, i'm surprised that Scrooge McDuck can have any time to enjoy his Millions. And now to add to all that, Wayforward & Capcom announed earlier this year that Scrooge will be making a comeback in Ducktales Remastered, a remake of the NES Classic from 1989 which is still considered to be one of the best titles in the NES Library. I myself loved every minute, and the music alone, was iconic, let alone the levels. Scrooge is also bringing back Launchpad, and his Nephews Huey, Duey and Louey along for the ride, and Webby too.

                            

I myself am massively excited to be revisiting the iconic locations such as Transylvania and The Moon amongst others, but in glorious handrawn HD & because of the massive hype I have regarding the upcoming XBLA Release (It is also being released for the Wii U Virtual Console & PSN on PS3), I thought "Why not revisit the classic?"
Ducktales was released for the NES in 1989 and was designed by Keiji Inafune, of Mega Man, Onimusha & Dead Rising fame, and was released for the Gameboy a year later. I did get to play the Gameboy Version, and while the NES Version is the better of the two, the Gameboy Port is an excellent little port, and not much was lost in the transition.
The game saw you play the role of Scrooge McDuck, the leading character from the TV Show we all know and love, as he and Launchpad travel across the world in search of five treasures to add to his already huge vault. Ducktales saw Scrooge visit The Amazon, Transylvania, The Moon, The Himalayas and the African Mines with his trusty Cane for company which you used as a weapon to swing at rocks to take down higher enemies or harder to reach Chests, and also as a Pogo Stick.
While the controls were a bit fiddly at first, the younger version of me found myself taking out Gorillas, Mummys and Spaceducks in no time. For me too, I personally loved The Amazon, and Transylvania levels, as they seemed to have more about them, and more character to them than the others. Although, to this day, I still have fun revisiting all five locations (and swearing a lot too at some of my mistimed jumps). The Soundtrack to the game as mentioned earlier, was a star in it's own right, and it still stands up today as one of the greatest Video Game Sountracks of all time, with each location having it's own theme, with The Moon being a fan favourite amongst millions across the globe.
Jake Kaufman has done a spectacular job of bringing back said pieces of Music for the Remastered Version, and despite having only heard snippets of each piece (at the time of writing), during Preview Videos and the Capcom Duckumentaries, I can honestly say i'm blown away by how he's made them sound so much grander, larger and beautiful, while still retaining the classic 8-bit sound to them that made them so popular in the first place. Ducktales also had you trying to find the two secret areas in each location, which many of us missed the first time around (thank you YouTube) and also had us amassing more Money throughout the game, with one of the endings (the Great one) happening if you managed to collect $10,000,000. The other two endings were triggered by you either just completing the game normally (the Good ending) and for finishing the game with $0 (Bad ending). You also had a Boss Fight at the end of each location to win each of the five Treasures. After collecting all five treasures, you then went back to Transylvania for a final boss fight to end the game.
I think what I loved about the original was that while Mario was undoubtably the king of the Platformers on the NES, Ducktales felt a lot different to most platformers around the same time, and it had a certain addictive quality, and charm, along with the beautiful soundtrack, and great locations, it's no surprise why it's considered one of the best NES games. If you ever played the Disney games on the NES, then you'll have also played the classics Chip and Dale Rescue Rangers, and Darkwing Duck, which people are hoping to see be Remastered in the same way that Ducktales is being done, should Ducktakes be successful.

As mentioned, i've played through Ducktales recently, and while my skills as a child didn't transfer completely to now (damn you Himalayas and African Mines!) I still found myself humming the soundtrack whilst playing though the locations again, and loving it even more so now, than when I was a 7 year old Ducktales obsessive having a great time with the NES Controller in my hand Pogoing my way through Magic Mirrors, Minecarts, and through the Snow. Come September 11th, this Man Child here will be "Solving a Mystery" (no might about it) and hoping Capcom have "rewritten history" in a good way.




Sunday 11 August 2013

PlayStation All Stars gets Coked up!


PlayStation All Stars Island is available as of now for IOS and Android for the European market. As of yet no reason has been given as to why its not available anywhere else. PlayStation All Stars Island is much akin to the great Temple Run and feature 4 different levels, although only one has been released as of yet featuring Uncharted's Nathan Drake. To keep the game fresh players will be able to scan QR codes featured on the back of Coca Cola bottles to unlock hidden features and exclusive downloads. 

State of Decay update available


Undead Labs have released update number 3 for one of the most successful Xbox Live Arcade games ever: State of Decay. The update will fix many bug's although the most notable is one which made players unable to load their game saves, however some players will be still be affected and may have to start again. As well as this auto-save is more frequent and many AI improvement have been made. Here is a list of the included bug changes:


NPCs

- You can now ask a community NPC to follow you and watch your back. Followers can also accompany you on most non-storyline missions. - NPCs who have been told to leave your community no longer remain in your Journal and take up bed space. - Jacob can no longer be selected for a "Mercy Shot" mission before he gives you the “Home Away from Home” mission. - You can now train members of another Enclave in your Dojo immediately upon construction of the Dojo.


HOMES

- Fixed Snyder Warehouse not repairing vehicles. - Fixed community NPCs sometimes blocking the door to Snyder Warehouse. - You can no longer move to a Home site that supports fewer Outposts than you currently control. - Vehicles are no longer teleported to Home parking spaces at 6:00 AM.


OUTPOSTS

- Outposts are now numbered on the map. - Added Journal log entry for establishing an Outpost. - Outpost bonuses to Stockpiles are now retained when the game is restarted.


MISSIONS

- Added Journal log entries for "Memento" mission. - Changed AI to ensure zombies are present when you get a training mission or a morale mission. - You are now reminded every 15 minutes, starting at 30 minutes, that your progress is not being saved while in a mission. - Fixed bug that allowed save spinner to sometimes display during missions. - Additional polish to "The Law" mission.


MISC

- Fixed an issue where Influence attrition wasn't scaling properly, which led to some Influence exploits. - Removed references to generators in Fuel description. - Fixed a terrain issue that caused parked vehicles to catch on fire when restarting the game. - Fixed getting “Stockpile maximum exceeded” Journal log entry immediately after leaving Mount Tanner. - Fixed issues that allowed community to exceed the population cap. - Minor improvements to shadows. - Fixed some missing subtitles. - Fixed some floating bushes and grass. - Fixed some typos. - Fixed issues in non-English translations.

Friday 2 August 2013

Podcast Ep 5