Next Xbox One Backwards-Compatible Game Arrives

The Xbox One's backwards compatibility program continues to grow. Yet again this week another title will be added to the list and that game is none other than Dead Space.

Batman: Arkham HD Collection to be released?

Eurogamer reports that the Batman HD Collection will go on sale June 10, with preorders opening tomorrow, April 19. If that is indeed the case, an official announcement may be imminent.

Play Expo 2016 Tickets - Available Now!

Tickets to PLAY Expo Blackpool are on sale now from our preferred ticket agent Eventbrite. You can choose single day or weekend pass options and the popular family pass is also available. Get the link here!

Dark Souls 3 is two DLC packs and a season pass

The Australian Xbox store has let slip a few unannounced Dark Souls 3 details. For starters, the game will launch alongside a season pass, which grants access to two DLC packs.

Showing posts with label MGS V. Show all posts
Showing posts with label MGS V. Show all posts

Sunday, 15 September 2013

Kojima says enemies in MGS V are too unpredictable

Hideo Kojima is going to be showing a tech demo of Metal Gear Solid V: The Phantom Pain at the Tokyo Game Show however it really is a pain as apparently enemies are so unpredictable that he cannot plan a presentation beforehand.
"If you’re going to see the demo at the stage event, I may have to stop [before the end of the presentation] because of mistakes"
"Oh my, the demo for the stage event is 100% more difficult. The behavior of the enemy is different every time, I can’t help it because I cannot predict it. I found out while playing that it’s not possible to pre-plan the presentation. If it was our own booth, extending the time would be possible on a case-by-case basis, but this time it’s not."
If this is the biggest problem that Kojima is facing then all we can see is that we're really excited. Imagine an enemy so unpredictable that every time you play the game its totally different. Hopefully this will become a growing trend on all next gen titles because you cannot beat a good AI.

Friday, 6 September 2013

'Halo' Dev Criticises 'MGSV' Character Design

Halo Devloper David Ellis has branded Hideo Kojima's Metal Gear Solid V character Quiet "ridiculous" and "shows that industry is full of man babies." David Ellis spoke out after Hideo Kojima announced that Metal Gear Solid V character 'Quiet' has been designed to be "sexy". 


What caused Ellis to go off on one was this "What I'm really trying to do is create unique characters. One of those is, of course, Quiet. She's a really unique character, I wanted to add that sexiness to her," Kojima said. "It wasn't really supposed to be erotic, but sexy." in which case Ellis had this to say "Eccentricity is a cute cover word for objectification and sexism, sexuality can work in games and can be used for a purpose, such as in Platinum Games' "Bayoneta." But he said the effort felt cheap in "Metal Gear Solid V." 
"This feels lazy and exploitative," he said. "I like breasts as much as the next guy, but this felt icky."