Showing posts with label Update. Show all posts
Showing posts with label Update. Show all posts
Monday, 15 February 2016
Site Update
Hello everybody! It's me Liam giving you a quick site update! This has took quiet a bit of time to get back into the groove as it's been hard recently to find the time to do the site. Things seem to be getting there all though the new website isn't totally up and running yet. Content will be uploaded more often these days as it will be done on the move quiet alot through the Blogger app. Before Blogger the site was run through Wix and me and Mike decided best to move over to a new host but we just never found the time to get things working right or even migrate all the stuff from Wix over. This still isn't the case as there is tonnes to shift over and it will be a gradual process. The look of the site is nailed down now and everything has foundation laid for future developments to start up once again. I'm looking to incorporate the forum back in the near future and also include a members area. That's just a start though and hopefully it will be service resumed once videos are being made, then maybe we can look at Podcasting again! So yeah i'd like to thank anyone for their patience and hopefully you wont be too disgruntled from our little hiatus!
Thursday, 19 March 2015
Crazy Horse Gaming update, huge change to the site!
By Unknown11:57blog, crazy horse gaming, gaming, Liam, mike, news, Update, video game, videos, website3 comments
So some of you may have noticed that there gas been a few changes to Crazy Horse Gaming and we feel for the better, but myself and Liam wanted to let you guys know what is going on and what direction CHG is heading so here we are with a little vid explaning it all.
Wednesday, 15 October 2014
Latest Destiny Update
Bungie has again released a new patch which applies numerous tweaks the gameplay, along with closing a loot cave and removing a trick that grants easy progress in the Vault of Glass raid. Bungie has also said that it is working on a future update that "will address under-performing Exotics and overall class balance". You can check out the full list below.
Summary
The most recent hotfix (1.0.2.2) for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass.
We're still working on a larger update which will address under-performing Exotics and overall class balance.
General
Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance
Weapons
General
Fixed some issues related to quick weapon swapping
Auto Rifles
Base Damage decreased by 2%
Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
Stability decreased by 4% - 17% (driven by stat value)
Hand Cannons
In-air accuracy now increased
Scout Rifles
Base damage increased by 6%
Damage vs. Combatants increased by 6% - 25% (based on tier)
Improved target acquisition, plus additional recoil tuning.
Shotguns
Decreased base damage at maximum range (falloff) by 20%
Shot Package Perk now has a slightly wider cone of fire
The Rangefinder and Shot Package perks are now mutually exclusive
Exotic Weapons
Vex Mythoclast
Base Damage decreased by 34%
Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
Pocket Infinity
Enhanced Battery Perk has now been replaced with the Speed Reload Perk
Activities
Strikes
Engram rewards from strikes now appear in the post-game Activity Summary
Raid - Vault of Glass
Templar Encounter
Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance
Classes
Titan
Unbreakable: Fixed an issue with the perk granting more agility than intended
Warlock
Brimstone: Perk can now activate if player is airborne
Titan
Unbreakable: Fixed an issue with the perk granting more agility than intended
Warlock
Brimstone: Perk can now activate if player is airborne
Weapons
General
Fixed some issues related to quick weapon swapping
Auto Rifles
Base Damage decreased by 2%
Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
Stability decreased by 4% - 17% (driven by stat value)
Hand Cannons
In-air accuracy now increased
Scout Rifles
Base damage increased by 6%
Damage vs. Combatants increased by 6% - 25% (based on tier)
Improved target acquisition, plus additional recoil tuning.
Shotguns
Decreased base damage at maximum range (falloff) by 20%
Shot Package Perk now has a slightly wider cone of fire
The Rangefinder and Shot Package perks are now mutually exclusive
Exotic Weapons
Vex Mythoclast
Base Damage decreased by 34%
Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
Pocket Infinity
Enhanced Battery Perk has now been replaced with the Speed Reload Perk
Perks
Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed
Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed
Activities
Strikes
Engram rewards from strikes now appear in the post-game Activity Summary
Raid - Vault of Glass
Templar Encounter
Kill volume added to sniper platforms to prevent players from sitting on top of them
Relic is now removed and respawned if the holder leaves the playable area
Relic is now removed and respawned if the holder leaves the playable area
Destinations
The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan
The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan
Thursday, 9 October 2014
New Features Coming To Xbox One
Dashboard themes and the ability to take screenshots will be coming to Xbox One in the future, according to Xbox boss Phil Spencer. During an interview recently, Spencer was asked if background customization and themes would be coming to Xbox One in the future.
"You will see it, I was told that themes and background pics are something that we're working on. And screenshots, I know people beat me up about screenshots. These are things that we're working on, the team's done a great job with the monthly updates, some of the things are just down to prioritization or the time of development. But I know people like to customize the look of their dash and I think both themes/backgrounds and screenshots are things that I know people will want so we're going to deliver on them. I can't give you a 'when' yet, but people should know that they are coming."
Tuesday, 2 September 2014
Titanfall To Get Update Number 6
Here's the full list:
New Features (All Platforms)
Pilot Skirmish is the New Featured Game Mode - Pilot Skirmish is an 8v8 mode with no AI and no Titans. Due to the difference in player sizes with the rest of the game modes, Pilot Skirmish will not be among the game modes played when choosing Variety Pack playlist.
Marked For Death is Now its own Permanent Game Mode! - When we first introduced Marked For Death, we were planning to rotate it out for another mode after a couple of weeks, but the enduring popularity of the mode convinced us to bring it on full-time. There will now be a Marked For Death playlist to choose from, along with custom Marked For Death loadouts to unlock.
Added Modes for Colorblind Titan Pilots - Three colorblind options (protanopia, deuteranopia, and tritanopia) have been added. They affect IFF glows, crosshair colors, and names above heads.
Pssst...wanna buy a burn card? - Black Market Daily Deals now include the ability to buy individual Burn Cards from a limited, ever shifting stock. These items are in short supply, so prices may vary.
Gambling is for Winners - Roll the Dice is a new ultra-rare Burn Card that gives you the ability to tap into your entire deck from inside a match. It's the Fabergé Egg of burn cards if you will.
Burn Card Auto Fill - Toggle the new Burn Card Auto Fill option in the Burn Card Menu and it will automatically fill empty Burn Card slots for you. Never fight empty-handed again.
Late to the Game - Joining late is no longer penalized. If you join a match that is more than half way over and your team is not winning, a loss will not be counted on your record. If the match is a win for your team, we'll count it as one. We've also added a warning message noting you will receive a loss on your record by leaving a match in progress.
Improvements and Optimizations
FX Optimizations - Optimizing effects processing and moving more effects rendering work onto additional CPU cores is a good thing. So we did that.
Matchmaking - Faster searching, improved team balancing, increasing the likelihood of being in full games, and drastically lowering the chance of having lopsided (e.g. 6v3) matches.
- The score is now shown in the center of the screen at the end of each Last Titan Standing round.
- New HUD Icons for team Titan counts and players using Burn Cards have been added. Last Titan Standing now shows the number of Pilots left alive on each team.
- New voiceover for Round Won and Round Lost events as well as noting whether the gap between the teams' scores is increasing or decreasing.
- New HUD Icons for team Titan counts and players using Burn Cards have been added. Last Titan Standing now shows the number of Pilots left alive on each team.
- New voiceover for Round Won and Round Lost events as well as noting whether the gap between the teams' scores is increasing or decreasing.
Gameplay Changes
- Titans no longer show up on the minimap when they dash.
- Atlas and Stryder melee damage values have been switched to mirror their original design intent. The Titan melee damage order is now: Stryder, Atlas, Ogre from least to most. This is also consistent with the hierarchy of damage for the Big Punch mod.
- To stem the influx of Burn Cards at higher levels, the Bonus XP-to-Credits conversion rate for max level players has been adjusted.
- As part of the pan-galactic stimulus package, credits for selling rare Burn Cards have been increased from 200 to 400.
- Atlas and Stryder melee damage values have been switched to mirror their original design intent. The Titan melee damage order is now: Stryder, Atlas, Ogre from least to most. This is also consistent with the hierarchy of damage for the Big Punch mod.
- To stem the influx of Burn Cards at higher levels, the Bonus XP-to-Credits conversion rate for max level players has been adjusted.
- As part of the pan-galactic stimulus package, credits for selling rare Burn Cards have been increased from 200 to 400.
Bug Fixes (All Platforms)
- For the Black Market we slightly reduced the chance to get rare cards in the Standard Pack, and increased the number of rare cards in the Premium Pack from 4 to 5.
- The Auto-Titan vortex effect should no longer orient incorrectly.
- Fixed the shotgun, vortex fireback, and arc cannon bypassing Titan shields when used against a Pilot doing a friendly rodeo.
- The map Export no longer contains areas where you can shoot through covered windows.
- Grenades should now be better at predicting their movement at high frame rates.
- Fixed a rare crash bug on Demeter in Campaign mode.
- The Auto-Titan vortex effect should no longer orient incorrectly.
- Fixed the shotgun, vortex fireback, and arc cannon bypassing Titan shields when used against a Pilot doing a friendly rodeo.
- The map Export no longer contains areas where you can shoot through covered windows.
- Grenades should now be better at predicting their movement at high frame rates.
- Fixed a rare crash bug on Demeter in Campaign mode.
Bug Fixes (Xbox One)
- Fixed issue where a user couldn't sign in to Titanfall if there is a second account on the system which has access to Titanfall DLC content which the first user doesn't.
- Fixed incorrect leave game dialog behavior when in a party.
- Connecting a SmartGlass device to the X1 while Titanfall is running should no longer cause a crash.
- You should no longer be able to get behind walls when rodeoing a Titan that is ejecting on Relic.
- Titan OS no longer says that you are being attacked by an Enemy Pilot when you are inside an enemy Dome Shield.
- Fixed incorrect leave game dialog behavior when in a party.
- Connecting a SmartGlass device to the X1 while Titanfall is running should no longer cause a crash.
- You should no longer be able to get behind walls when rodeoing a Titan that is ejecting on Relic.
- Titan OS no longer says that you are being attacked by an Enemy Pilot when you are inside an enemy Dome Shield.
Bug Fixes (PC)
- Fixed incorrect leave game dialog behavior when in a party.
Coming Soon in a Future Update
- New game modes including Wingman Last Titan Standing.
Sunday, 9 March 2014
Latest from Play Blackpool!
Crazy Horse Gaming have recently received this latest update from Replay events regarding Play Blackpool.
So if you have not got your tickets then what are you waiting for!"The Gremlins are coming!We are thrilled to announce that a number of the original members of legendary British software house Gremlin Graphics will be attending Play Blackpool for a presentation, Q&A and signing session.Founder Ian Stewart, Shaun Hollingworth, Peter Harrap, Tony Crowther and musician Ben Daglish are all confirmed for the show and we expect that further names will be confirmed prior to the event.Gremlin Graphics was founded in 1984 by Ian Stewart and the company created many iconic 8 bit games such as the Monty Mole series, Bounder and Thing on a Spring as well as later titles such as Lotus Esprit, Zool and the Actua Sports titles.There will be a presentation on the history of Gremlin Graphics followed by a public Q&A session where you can fire your questions at the panel. A number of traders will be present at the show selling Gremlin Graphics posters and merchandise and you can bring along your own games for the signing session.We will also be showcasing of some of the best loved Gremlin Graphics games and will have a number of tournaments on games released by the studio."
For more info visit: http://www.playblackpool.com/
Tuesday, 25 February 2014
Wii U system update 4.0.3 released
Nintendo has released a new update numbered 4.0.3 which will "improve system stability" and "other minor adjustments have been made to enhance the user experience". Those are just a few which have been include, you can find the full list below:
- Updates to the Wii U Menu for easier access to the Friends List
- You can now output audio and video to the Wii U GamePad controller in Wii Mode
- Support for USB keyboards
- Improvements to the Internet Browser (such as support for PDFs and for screenshot uploads to websites)