Store is now open

Come and "Grab a bargain!"

Exciting re-brand coming soon!

Crazy Horse Gaming is back and ready to stay...

End of an era!

Playstation to release digital only from 2028

Wednesday, 24 February 2016

Mega Man Legacy Collection Jumps, Shoots onto Nintendo 3DS!


Get ready to jump, shoot, and use your Mega Man amiibo! Mega Man Legacy Collection makes its digital debut on the Nintendo 3DS eShop beginning today for £13.49/€14.99!

In addition to faithful reproductions of the original six Mega Man games, Challenge Mode, and other features found in the previous digital release, new bonus content has been added to the Nintendo 3DS version for fans. Eleven exclusive new remix challenges can be unlocked using the original Mega Man amiibo. New art and history pieces have also been added to the in-game Museum Mode, with highlights like original NES cart designs and classic game ads from the 80s and 90s.

Mega Man Legacy Collection is a celebration of the 8-bit history of Capcom's iconic Blue Bomber. The game features faithful reproductions of the original six Mega Man games (Mega Man 1-6), plus new ways to experience the classic games with Museum Mode and new Challenge Mode. Challenge Mode remixes gameplay segments from all six games, with scaling difficulty objectives for experienced players to conquer yet serving as a good starting point for new players, too. Museum Mode contains a comprehensive collection of production art and original concept sketches– a mega treat for any fan of Mega Man and video game history.

Review - Destiny


Destiny is the first title developed by the studio behind the creation of the Halo franchise some thirteen years after Halo hit our screens on that behemoth of a console that was the original Xbox. Something I would like to point out is I played destiny on the PS4 so I cannot comment on the game on other platforms.

Destiny is what is being described as a First person MMO style hybrid shooter based in a future where Mankind is at risk from alien races bent on the destruction of the human race, So far pretty similar to another story done by the same studio. Released on all platforms Destiny has been advertised as an epic multi-player story which will constantly be evolving and expanding as constant updates and extra content is going to be regularly released enabling you to continue your fight against the darkness.

Visual Style


Destiny is a decent looking game that sticks with Bungies visual style which you would have come to expect from their previous titles. There is a great mix of colorful stages and darker creepier sections which deliver a decent contrast ensuring that Bungie does not go down the same path as other games of recent times in having just dull brownie grey levels were ever you look.

Bungie have done a great job in creating some really impressive futuristic scenery and alien looking environments with impressive vistas. From the colorful yet abandoned and desolate looking structures of Venus to the very industrial and mechanical looking dusty red planet.
One of the issues with the visual style I have noticed is Bungies instance on using knackered out cars were ever you look during the outdoor parts of a fair few missions. In the first levels of the game based in an abandoned space port in Russia there are times you would swear you were in a used car lot, even on the distant planet of Venus you will find traffic jams of used cars it appears that Bungie really got there use out of this asset.
The playable character design in Destiny is to a certain degree left up to you with a choice of three different races and limited customization options to the features of your character and the clothes your character wears have colour and shader options to provide a bit more variety to your character. The enemy design in Destiny has been well thought out with unique looking enemies and plenty of range in the amount of units you get to see.

Overall Destiny is a good looking game but I do not feel it is taking any huge steps in the visual department that Bungie have not already taken in previous games and there are certainly better looking games on the market but that does not take away from the fact that Destiny is a good looking game.


Gameplay

Straight out the gate Destiny feels very familiar with very little need for a tutorial for the basic combat as in effect the combat in destiny pretty plays exactly the same as most other modern first person shooters. You get a choice of three different character classes to choose from when you start your game all with a different speciality each although the different classes will alter the way the game plays out too drastically. There is an RPG element added to Destiny in the form of a progression tree in both your own personal progression and the ability to upgrade your weapons. On Paper this should be a great idea but in my opinion this is one of the areas that destiny falls flat. The upgrade system for your character just felt shallow and not very well committed to, rather than have a system where you can build and define your own character the way you want you are told what you are upgraded and how. You have the option when reach level fifteen to start a new special power and build it up as you use it but other than choosing what special power you want to develop there is not really a great deal of development for your own character.
The actual gameplay in Destiny is very by the numbers and can start to feel a bit repetitive very quickly but I think that is very much down to the fact that the levels can start to feel a bit to long it all seems to be a case of shoot some guys, scan an item or defend an area then go to fight a boss while being hoarded by enemies from that level in waves.

The game is split into four separate parts, you have the main story mode which can either be played as a single player campaign or which friends and random players you meet as you travel through the levels which involves you travelling to different planets in the solar system fighting the enemies of the darkness and revealing more of the story. You have the raid part of the game which is designed to be played by a team of three this involves going through a stage you have already seen through the main story campaign and facing stronger enemies and larger and more difficult bosses in an attempt to boost your characters level and get more powerful armour and weapons. This is the section that feels like it drags on way to long in my opinion. These levels could have done with being a bit shorter as the feel like they have too many over powered enemies or bosses in the levels to try and give the illusion of difficulty by making the game longer. It is entirely possible to have one of these raids last well over thirty minutes with you having to face several mini bosses before facing a final boss all of these fights take way to long and are not overly difficult but the amount of time it takes to beat these bosses and move onto the next boss creates the illusion of difficulty. In many cases it probably would have served Destiny much better if they reduced the amount of bosses and had more separate raids at a shorter time span. You also have the Crucible which is a multiplayer arena in which you face other players in what is a fairly solid Player vs Player section. The fourth section would be the patrol section of the game in which you visit each planet and have the areas unlocked for a kind of free play mode in which you can freely travel the area taking part in mini mission which is I suppose there to help you grind experience to level up maybe? This part of the game just feels unnecessary and pointless.


Overall Destiny is a fun game to play, well built with few glitches and some interesting features however sadly though these features do not feel nearly as developed or as in depth as they should which leaves Destiny feeling shallow and dull in places and with the use of extending game play to create the illusion of difficulty is a real shame as Destiny has the potential to be something truly special but just falls short the goal.


Multiplayer

So this is an area where Destiny has advertised itself as the next big thing as a Hybrid first Person shooter MMO so multi-player is a huge deal for this game. Firs off all the main story is playable in a three team CO-OP mode from start to end. The raid missions are also a multiplayer part of the game both these modes can either be played with friends or with other random players you find in the universe. The main hub for players to meet is the tower were you and everyone else habitat between mission you can team up with other players there or just wait for your friends to show up. There is also the crucible an area in which you can face other players in various mission types very similar to what you would expect from modern day shooters. This PVP mode is a very solid and entertaining part of the game.
Overall the multiplayer part of this game for the most works well is it a full MMO? I am not convinced. While there is some very interesting MMO traits in destiny such as the loot system and the colour system for your loot the mission hub and the fact that you can meet other players in game to join in on random events and mission as well as story mission. These are very MMO type troupes but the game just does not fully commit to this and does not come close to the scale required for this. Another issue is the Loss of server stability many times you will find yourself near the end of a raid or half way through a mission with your mates or some randoms when all of a sudden the screen will go blank and then with all of a sudden you are back at the menu screen after you were booted from the game and have lost all of your progress in that mission. I have had several people complain of this issue and had this same issue happen to me several times which just pulls you straight out of the enjoyment of the game.


The multiplayer aspect of destiny is the games key selling point and while it is an enjoyable experience it does not feel anywhere near as grand or as epic as it should be and the server issues is also a big issue but at the end of the day Destiny is a fun multiplayer game that you can put as little or as much effort into it you want and still enjoy the game.


Immersion


The story of the Destiny is not the strongest of story despite having great potential. There just does not seem to be a great deal of commitment to the story and it feels as if it is put there just as a time filler this makes the story feel almost non-existent when if there was just a bit more emphasis on the story and more of the background of your character called a guardian then it would make for a much more flushed out and enjoyable story.
The Music in Destiny is still of the high quality you would expect from a Bungie game and it does a great job a pulling you into the combat making the game a more exciting experience and fetching that great feeling that Bungie deliver time and time again.
One issue that I feel pulls you out of the experience of this game Is the border line lousy voice acting from the characters, it is not as it they voice acting is bad it is just that everyone in the story sounds board and dull apart from one or two exceptions will I will not delve into as with always the intention is to avoid spoilers were ever possible.
The story also seems to have a lot of parts where when the action is at a lull there is random pointless one liners coming from your partner to hide the fact that not much is going of which just feels awkward and off putting and I just wonder why these parts are here? Were the developers not confident enough in the gameplay to keep you entertained?
Now despite all the issues I have mentioned Destiny is still an enjoyable experience that will keep you entertained for quite some hours.



Life Span
So this is bit more of a tricky one as part of Destiny’s appeal is the MMO part, being a game with constant new content being released over a long period of time which means the life span of the game could reach hundreds of hours Life span if not more. The story campaign can be completed in around twenty hours or so that includes hitting the big level twenty limit which will unlock the entire game and open up legendary loot mission for you. Once you have finished main story the game at this moment the whole point of the game turns into a hunt for better weapons and loot which you gain from taking on harder mission but all the missions still play out the same as the stuff you have just been through for the previous twenty hours. So with that in consideration will extra content be enough to hold your attention if all you are doing is the same type of missions time and time again? If the answer is yes then you will probably have plenty of game play hours in this game but if you are looking for a variety of different mission to keep you entertained then maybe this game will not provide as many hours for you. Myself I cannot see myself playing this game for hours to come unless there is some more varied experiences within the game.


Conclusion

Despite its floors Destiny is still a good looking and fun game to play and will provide many hours of entertainment it may not push any barriers or produce some amazing story telling but as a game to get into you can do a lot worse and with all the re-vamps, re-makes and sequels being brought to gaming recently it is great to see a new and hopefully Successful IP hit ours choice of gaming platforms.


Review - Deadfall Adventures


Deadfall Adventures is a first person shooter, action and adventure game taking you around the globe. Based of the novels by H. R. Haggard, play as James Lee Quatermain, the great grandson of famous adventurer Allan Quatermain, as you set out to find lost treasure and battle un-dead mummies.

Visual Style

Built using the Unreal Engine 3, the games visuals are a highlight of the game and throughout each level remain impressive. There are four environments you travel through in you globe trotting adventure, and each one provides a nice contrast to those that came before it. Although once you’re inside the temples the walls, structures, browns and greys can get a bit reused, it was never enough to make me board of the environments. Overall the visuals are put to good use for some awesome locations.

Gameplay

Deadfall does not do anything new with its gameplay, but neither does it get anything wrong.
It’s your traditional first person shooter when facing of against humans, with an extra mechanic being added when facing mummies, using a flashlight to weaken them before finishing them of with bullets. You do stubble across the occasional trap you can activate to your advantage, and I found myself using these more and more as the game progressed. Although theirs nothing to differentiate it from other shooters, combat felt solid through out the game, the only problems encounter being less than obvious solutions to some of the boss battles.
Mind you the combat only forms half the game play, the other health consisting of puzzle solving and treasure hunting. Once again the game does nothing new here, but does not disappointed either. They help break up the moments of gunplay, and for the most part provide fun challenges with a diversity of puzzles to tackle.
Whilst the puzzles never remained to difficult, they were not overly easy, and if you need a little extra help on the on them, you can always flick to Quatermain’s notebook, giving you hints, which many times I found useful without it being to obvious in just giving you the answers.
Unfortunately, whilst for the vast amount of the puzzles are great, their were a few that provided utterly frustrating, without a clear answer, or even hints as to what your supposed to do, being given.
Throughout the game, exploration is also encouraged with the rewards being treasures that can be used for upgrades, such as to increase health or reloading speed for example, faster reloading being extra useful considering how slow the revolvers, which you always carry and have infinite ammunition, reload. Finding these treasures offers a nice little diversion from the main game play, without distracting you to much from the path you should be following.

Multiplayer

Deadfall: Adventures multiplayer consists of six modes that can be played across seven maps. The modes available are all based of familiar game types, such as traditional team death match and treasure hunt mode, which involves collecting treasure of your fallen enemies. You can set traps within the maps, and I imagine the competent game play mechanics would make for a great time, sadly though I can not form a proper opinion on the multiplayer due to a lack of players when searching for games.
Survival mode is also included in the game. You have a choice of five maps to play on in an attempt to survive against waves of enemies. Although it’s not made clear how long you have till a round ends, when it does you get the chance to grab new weapons. Using the game play mechanics of the game, with traps chucked onto the maps, it makes for an enjoyable mode, but one that may get repetitive fairly quickly.
There is also a range of skins for you to choose from, if you have a particular preference towards a character from the game.

Immersion


Whilst playing the game I found it as immersive as watching an adventure film. Whilst the world and temples you visit never offer much in the way of lore to explore and to pull you into its world, the game play, both in terms of combat and puzzle solving, are such fun that I never felt of board of the world, and wanted to remain in it right up till the end.

Life Span

The campaign made for a healthy few hours of game play, and I would glad replay when in the mood for a more entertaining, laid back game. Although I have had no luck in finding players for multiplayer, I did find myself getting sucked into and enjoying survival mode.

Conclusion

It’s not got a complex plot full of depth, or revolutionary game play to bring to the first person shooter table; rather it’s just an incredibly fun game. For the hours I sat playing the single player, I felt incredibly entertained by its cheesy, cliché filled plot and mummy blasting moments. I enjoyed exploring and felt satisfied every time I got past a trap and found a treasure. It does not do anything new, but what it does do it does right, and makes for a very enjoyable game.



Monday, 22 February 2016

The Division Beta Breaks New IP Record


Ubisoft has announced that more than 6.4 million people played the Division Beta across PlayStation 4,Xbox One, and PC. This makes it the biggest ever for a new game brand on current generation platforms.

In comparison the Destiny beta attracted 4.6 million players, though this figure also included PS3 and Xbox 360.

Ubisoft also announced that The Division beta players logged an average of five hours in the game, with two average hours spent per player in the beta's Dark Zone. Almost 50 percent of players "went rogue," meaning they killed friendly players, while players successfully extracted more than 63 million items.

The Division is set for full release on March 8th.

Rare system-linked VR machines will be at PLAY Expo Blackpool

retro computer museum play expo blackpool

Replay Events are have announced that once again RCM: The Retro Computer Museum will be partnering up to bring virtual reality to PLAY Expo Blackpool.

The RCM will be bringing two linked W Industries Virtual Reality machines aswell as some rare computers.

“The museum has supported the PLAY Expo in Manchester twice and as a team we thoroughly enjoyed both times. We are looking forward to being part of Play Expo Blackpool to see what excitement that will bring.” Andy Spencer, RCM

The Retro Computer Museum has recently moved to a bigger premises in Leicester and now has nearly 2,500 sqft of gaming goodness for you to sink your teeth into. You can find out more details and how to find them on their website.

Thursday, 18 February 2016

The Forum is back and up and running!



We are pleased to announce that the forum is back and working again. Unfortunately due to being on a different server it will mean that you will have to rejoin. More categories will be added in the coming days. We look forward to interacting with you all! 

Wednesday, 17 February 2016

PS4 Free Online Play Weekend Starts Friday


Timed with the release of Street Fighter V, Sony announced today that it will hold a free multiplayer weekend on PlayStation 4 starting this Friday. On that date, you will be able to play online multiplayer in any PS4 game for free; this normally requires a PlayStation Plus 
subscription.

Fallout 4 Season Pass price hike


Bethesda has revealed the first set of add-ons for Fallout 4 and stated that the price will be going up!

In a post on Bethesda.net, Bethesda announced add-ons Automatron, Wasteland Workshop and Far Harbor.

Automatron, out in March 2016 for £7.99, revolves around the Mechanist, who releases evil robots into the Commonwealth. The Robobrain, last seen in New Vegas, returns. Also, you can build and mod your own custom robot companion. There are hundreds of mods, Bethesda said, as well as the new lightning chain gun.

Wasteland Workshop is out in April and costs £3.99. This lets you design and set cages to capture live creatures, from raiders to Deathclaws. You can tame them and have them fight each other, as well as against your settlers. This add-on also includes new options for your settlements.

Far Harbor, which costs £19.99 and is out in May, sounds like the most substantial add-on. It's a new case from Valentine's Detective Agency, and involves searching for a young woman and a secret colony of synths. You travel to the island of Far Harbor which suffers from higher levels of radiation and, as a result, is "a more feral world". There is a conflict between the synths, the Children of Atom and the locals.

Bethesda said it has plans for even more DLC to be released in 2016, and so it's increasing the price of the season pass from £24.99 to £39.99 on 1st March 2016. If you've already bought the season pass nothing changes.

Monday, 15 February 2016

Site Update


Hello everybody! It's me Liam giving you a quick site update! This has took quiet a bit of time to get back into the groove as it's been hard recently to find the time to do the site. Things seem to be getting there all though the new website isn't totally up and running yet. Content will be uploaded more often these days as it will be done on the move quiet alot through the Blogger app. Before Blogger the site was run through Wix and me and Mike decided best to move over to a new host but we just never found the time to get things working right or even migrate all the stuff from Wix over. This still isn't the case as there is tonnes to shift over and it will be a gradual process. The look of the site is nailed down now and everything has foundation laid for future developments to start up once again. I'm looking to incorporate the forum back in the near future and also include a members area. That's just a start though and hopefully it will be service resumed once videos are being made, then maybe we can look at Podcasting again! So yeah i'd like to thank anyone for their patience and hopefully you wont be too disgruntled from our little hiatus!

Dark Souls 3 is two DLC packs and a season pass



​The Australian Xbox store has let slip a few unannounced Dark Souls 3 details.

For starters, the game will launch alongside a season pass, which grants access to two DLC packs.

The DLC packs will reportedly introduce new maps, bosses, enemies and additional weapon and armour sets​, according to Videogamer.

Xbox One pre-order customers will also receive the original Dark Souls, which is getting the backwards compatibility treatment.

Dark Souls 3 launches on April 12 for PlayStation 4, Xbox One and PC.

Play Expo 2016 Tickets - Available Now!


Tickets to PLAY Expo Blackpool are on sale now from our preferred ticket agent Eventbrite. You can choose single day or weekend pass options and the popular family pass is also available.

Tickets purchased in advance of the show will benefit from an earlier opening time of 10am (on the door cash sales will not commence until 11am on the show days).

Grab your tickets here

Street Fighter 5 Reviews Roundup



Street Fighter is out tomorrow and reviews are starting to surface online. From what's available so far it would seem the game is getting some rather favourable reviews. You can check them out below.

GameSpot -- Review in Progress (No Score)

"When I'm playing Street Fighter V with friends, I'm completely lost in the heat of the moment. Win or lose, I'm attracted to the thrill of its action-oriented combat system, which discourages overcautious behavior and keeps fights moving along. There's an excellent foundation here, and for now, I am going to keep playing until I can put the servers to the test on launch day." --Peter Brown [Full review]


EventHubs -- No Score

"Street Fighter 5 provides fun, frantic, fighting action for players of all skill levels. V-moves give newcomers an easy way to perform strong attacks, while leaving much room for exploration from hardcore fans. The game feels fairly limited in single player features at the moment, but we will be seeing much more content next month and in the future, all of which will come free of charge. Street Fighter 5 is a strong successor to Ultra Street Fighter 4 and one that is a very welcome addition to the franchise." -- Steven Chavez [Full review]

Shoryuken.com -- No Score


"Is Street Fighter V fun? Yes, it is. Is it lacking out-of-box features that should be industry standards by now? Absolutely. Be sure to keep that in mind if you don’t expect pure competition to carry you through the next few months." -- SRK Staff [Full review]

IGN -- 8.0


"It’s hard to criticize something that seems like it was tailor-made for a wannabe competitive player like me, but I just can’t ignore how little Street Fighter 5 does for the average fighting game player. It sports a wonderful, diverse cast of characters, places a clear emphasis on strong fundamental play, it gives competitive players a great online experience, and it does it all while looking gorgeous. Strictly in terms of mechanics and competitive features, Street Fighter 5 is just about peerless, but it has quite a ways to go before it stacks up against other fighting games - including its own predecessor - in terms of overall content." --Vince Ingenito[Full review]

GamesRadar+ -- 4.5/5
"At its core, still brilliant. Being brutally honest, your mileage with it – during the early phase of its life at least – will vary greatly depending on the availability of fight-ready friends in your immediate vicinity. Its pleasures are great and many, but for all of their eagerness to please, you’ll really need to explore them shoulder-to-shoulder with others. That, of course, is why the heart of any great fighting game truly beats, and Street Fighter 5’s beats as hard and loud as that of any you care to mention. As such, it would be a real shame if the curious new players it has so much to offer were turned off by its limited early content." --David Houghton [Full review]

PC Gamer -- No Score
"Provided you’re prepared to seek out the help Capcom should be giving you themselves (in my case, finding the Pastebin transcripts of a series of YouTube videos and collating them in a Google Drive folder, for heaven’s sake) and put in some time to learn the way the game and its varied cast of characters work, you’re in for a hell of a time. If you’re not so inclined, you might be better off waiting a few months for the rest of the game to arrive. Street Fighter V may launch this week, but it’s a long, disappointing way from being finished." -- Nathan Brown [Full review]

VideoGamer -- No Score
"While the core of the experience is great, the trinkets around it do feel very bare-bones, mostly because the vast majority is coming via DLC. That's not the end of the world, especially as the simple nature of playing VS mode with a friend never gets old, but I would assume quite a few people will raise a single eyebrow thinking about the bulk of content coming down the line, even if it can be earned in-game using 5's built-in currency. Complicated and fiddly doesn't even begin to describe it ... The good news is that, as ever, Street Fighter 5 is the leader of the pack, even all these years later. If the servers can offer a solid online playground, too, then we should all be very happy." --Simon Miller [Full review]

The Guardian -- No Score
"Certainly much of how Street Fighter V works remains, even at launch, frustratingly unclear. Nobodycould offer a definitive judgement on the game today in good conscience. One thing, however, is certain: like throwing a punch in the dark, buying Street Fighter V today is a speculative gamble." -- Simon Parkin[Full review]

ShackNews -- 7
"What is available now is a lot of fun. The overall fighting game mechanics feel incredible and a big step up from the Street Fighter IV generation. Even someone eternally in scrub tier, like myself, can feel like they can have a good time and eventually get better. That's why the aforementioned is so frustrating, because Street Fighter V feels like a genuinely great fighting game and it's hard not to want more." -- Ozzie Mejia [Full review]